Posts Tagged ‘interface’

Game Maker GUI

Filed under: Game Maker


Well, after a massive delay this thing is finally released. It is far, far from finished but I don’t use game maker anymore and I knew that if I don’t make it somewhat presentable and release it now, I’ll never do it. So it comes as-is. You will have to learn how to use it by looking at the example content and reading the comments of the scripts.

Its a real shame that I won’t be able to finish this.

GM Gui

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Permalink Comments (0) GearGOD Apr 15, 2008

Smooth loading bar

Filed under: Game Maker



You might have seen this as part of an older GUI demo I posted. It’s a really smooth circular progressbar type thing. I just ran into it and thought it’d be nice to share. I still have to figure out what to do with my smaller creations.
Incidentally, I went and found the demo in question and linked it here, even though I’ve lost the source to that particular build and can only offer an exe. I still think its a good little demo to look at as it demonstrates a number of things I takled about working in concert: interface, eyecandy, my object importer (here it is used to fetch content from the web and run it). You’ll find the demo at 64digits.

As for the sample itself… Progress ring.
And don’t fret, the editable for my GUI in it’s latest form is coming.

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Permalink Comments (1) GearGOD Oct 4, 2007

Visual Logic Proof of Concept

Filed under: Game Maker


This is a little proof of concept for a visual approach to programming.

You create a logic chain by placing links between the ‘input’ and ‘output’ points of actions/conditionals/loops/whatever. The rule is that at least one point of a link must be blue, and you can not link two blue points. Basically, make sure you only connect outputs and inputs, not two of the same kind.
The execution starts from the function entry-point, the tag with only a white output.
Currently you can not break links
Currently you can link two outputs to the same input as a legal operation. Do you think this should be kept that way?
Currently there is no checking for infinite loops (such as an output of a function linking straight back to it’s own input)
On an IF, the green output links to what’s executed if the IF returned true, red for false, and white for whatever happens afterwards.

Once you’re done with the diagram, hit Return, and it will compile a script which will be saved to the same path as the program as ‘out.txt’
If it freezes or throws an error, you created an infinite loop or other non-logical thing in the diagram.

It’s limited to random IFs and one function right now, but that can now easily grow.

The editable to this was lost with my hdd in 2006 so this is an exe.

Visual Logic Editor

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Permalink Comments (0) GearGOD Oct 2, 2007

GM6+ Window Skinning

Filed under: Game Maker

Just a little one-function script to assign a bitmap skin to your game. It’s slower than it’s GM5 counterparts, but as far as I know it’s the only thing that works on GM6+ to date.

Skinning

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Permalink Comments (7) GearGOD Oct 2, 2007