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	<title>Messy Mind &#187; Wild-Tiger&#8217;s</title>
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	<description>Welcome to the tangle in my head.</description>
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		<title>Wild-Tiger&#8217;s contribution</title>
		<link>http://www.messy-mind.net/2007/xna-tutorials/</link>
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		<pubDate>Thu, 11 Oct 2007 14:07:36 +0000</pubDate>
		<dc:creator>Wild-Tiger</dc:creator>
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		<description><![CDATA[Hello, ladies and gentlemen. I am Wild-Tiger, the currently unknown other half to this website. I will, as soon as it is deemed humanly possible for me (due to a current rush of university work) write tutorials and games for the XNA section of this website. Currently my thoughts were in the vicinity of a [...]]]></description>
			<content:encoded><![CDATA[<p>Hello, ladies and gentlemen. I am Wild-Tiger, the currently unknown other half to this website. I will, as soon as it is deemed humanly possible for me (due to a current rush of university work) write tutorials and games for the XNA section of this website. Currently my thoughts were in the vicinity of a video tutorial based on a step-by-step process through an XNA game of something akin to space invaders. And this won&#8217;t be some how-to C# video &#8211; considering those have been done before.</p>
<p>What are people&#8217;s thoughts on this? I figure to cover such topics as:</p>
<li>Meaningful design and analysis before the producing stage &#8211; and why it&#8217;s a good idea to do this. </li>
<li>Figuring out the basis of how and -why- I want to do it this way. </li>
<li>Showing briefly the use of a UML and how it can used to design a program</li>
<li>A slow step by step building classes from my design: using implementations like interfaces and abstract classes &#8211; proper re-useability. Etc. </li>
<li>
Building the game from the ground up in a way that will make sense to the viewer.</li>
<li>And later, adding cool effects and things so it&#8217;s not just some boring tutorial video with nothing pretty made at the end (I&#8217;m sure GearGOD can help me with this.)</li>
<p>So at the end of this little project, I should have maybe 8-9 videos and a finished arcade game.</p>
<p>Comments, suggestions, ranting &#8211; anything is welcome.</p>
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