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Wild-Tiger’s contribution

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Hello, ladies and gentlemen. I am Wild-Tiger, the currently unknown other half to this website. I will, as soon as it is deemed humanly possible for me (due to a current rush of university work) write tutorials and games for the XNA section of this website. Currently my thoughts were in the vicinity of a video tutorial based on a step-by-step process through an XNA game of something akin to space invaders. And this won’t be some how-to C# video - considering those have been done before.

What are people’s thoughts on this? I figure to cover such topics as:

  • Meaningful design and analysis before the producing stage - and why it’s a good idea to do this.
  • Figuring out the basis of how and -why- I want to do it this way.
  • Showing briefly the use of a UML and how it can used to design a program
  • A slow step by step building classes from my design: using implementations like interfaces and abstract classes - proper re-useability. Etc.
  • Building the game from the ground up in a way that will make sense to the viewer.
  • And later, adding cool effects and things so it’s not just some boring tutorial video with nothing pretty made at the end (I’m sure GearGOD can help me with this.)
  • So at the end of this little project, I should have maybe 8-9 videos and a finished arcade game.

    Comments, suggestions, ranting - anything is welcome.

    Permalink Comments (4) Wild-Tiger Oct 11, 2007