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	<title>Comments on: Game Creation Program</title>
	<atom:link href="http://www.messy-mind.net/2009/aziel/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.messy-mind.net/2009/aziel/</link>
	<description>Welcome to the tangle in my head.</description>
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		<title>By: John</title>
		<link>http://www.messy-mind.net/2009/aziel/comment-page-1/#comment-13431</link>
		<dc:creator>John</dc:creator>
		<pubDate>Mon, 12 Apr 2010 09:38:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.messy-mind.net/?p=471#comment-13431</guid>
		<description>Looks great.

This is exactly what I&#039;m looking for. I&#039;m know GML, but that&#039;s it.

If this has its own language, and could be as simply programmable as Game Maker, then there would be no reason for me sticking with GM.</description>
		<content:encoded><![CDATA[<p>Looks great.</p>
<p>This is exactly what I&#8217;m looking for. I&#8217;m know GML, but that&#8217;s it.</p>
<p>If this has its own language, and could be as simply programmable as Game Maker, then there would be no reason for me sticking with GM.</p>
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		<title>By: North mcCormick</title>
		<link>http://www.messy-mind.net/2009/aziel/comment-page-1/#comment-13317</link>
		<dc:creator>North mcCormick</dc:creator>
		<pubDate>Mon, 22 Mar 2010 01:10:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.messy-mind.net/?p=471#comment-13317</guid>
		<description>@ReCreate - 
XNA was built on C#.  C# has the capabilites to create a program that will do such a thing such as a game maker. Check out http://quore.north-see.com , its in c# and its working beautifully.  Not to mention that the .NET stuff is starting to spread as users port it over to different platforms because its just that darn useful.</description>
		<content:encoded><![CDATA[<p>@ReCreate &#8211;<br />
XNA was built on C#.  C# has the capabilites to create a program that will do such a thing such as a game maker. Check out <a href="http://quore.north-see.com" rel="nofollow">http://quore.north-see.com</a> , its in c# and its working beautifully.  Not to mention that the .NET stuff is starting to spread as users port it over to different platforms because its just that darn useful.</p>
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		<title>By: Andy</title>
		<link>http://www.messy-mind.net/2009/aziel/comment-page-1/#comment-13275</link>
		<dc:creator>Andy</dc:creator>
		<pubDate>Mon, 15 Mar 2010 01:53:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.messy-mind.net/?p=471#comment-13275</guid>
		<description>Very cool, I hope development goes smooth with it. =)</description>
		<content:encoded><![CDATA[<p>Very cool, I hope development goes smooth with it. =)</p>
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		<title>By: Elmernite</title>
		<link>http://www.messy-mind.net/2009/aziel/comment-page-1/#comment-13002</link>
		<dc:creator>Elmernite</dc:creator>
		<pubDate>Tue, 15 Dec 2009 13:45:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.messy-mind.net/?p=471#comment-13002</guid>
		<description>I remember when a screen of this was posted on 64digits ages and ages ago. Been wondering if it would ever show up, I had assumed it was dead.
This could be great, I might just join the forum and give it a spin. Glad you&#039;re going c#
(Given that it uses xna, is xbox compatibility an option?)
-Elmernite</description>
		<content:encoded><![CDATA[<p>I remember when a screen of this was posted on 64digits ages and ages ago. Been wondering if it would ever show up, I had assumed it was dead.<br />
This could be great, I might just join the forum and give it a spin. Glad you&#8217;re going c#<br />
(Given that it uses xna, is xbox compatibility an option?)<br />
-Elmernite</p>
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		<title>By: ReCreate</title>
		<link>http://www.messy-mind.net/2009/aziel/comment-page-1/#comment-13000</link>
		<dc:creator>ReCreate</dc:creator>
		<pubDate>Mon, 14 Dec 2009 22:31:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.messy-mind.net/?p=471#comment-13000</guid>
		<description>C#? Why not C++? &gt;_&gt;</description>
		<content:encoded><![CDATA[<p>C#? Why not C++? &gt;_&gt;</p>
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		<title>By: phil</title>
		<link>http://www.messy-mind.net/2009/aziel/comment-page-1/#comment-12980</link>
		<dc:creator>phil</dc:creator>
		<pubDate>Thu, 03 Dec 2009 17:57:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.messy-mind.net/?p=471#comment-12980</guid>
		<description>Oh didn&#039;t see there&#039;s a forum...
I recently downloaded the sources of avalonEdit, didn&#039;t have a close look at it yet, are you using the wpf editor or the TextEditor currently in #Develop? Looked very promising to me at first glance.</description>
		<content:encoded><![CDATA[<p>Oh didn&#8217;t see there&#8217;s a forum&#8230;<br />
I recently downloaded the sources of avalonEdit, didn&#8217;t have a close look at it yet, are you using the wpf editor or the TextEditor currently in #Develop? Looked very promising to me at first glance.</p>
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		<title>By: Anonymous</title>
		<link>http://www.messy-mind.net/2009/aziel/comment-page-1/#comment-12976</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Thu, 03 Dec 2009 00:42:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.messy-mind.net/?p=471#comment-12976</guid>
		<description>If you read the forum you&#039;ll see that we started with on the fly compilation with Reflection and have since moved on to offline compilation in the editor. The syntax editor is part of SharpDevelop. Its a pain in the ass to work with, to be honest.</description>
		<content:encoded><![CDATA[<p>If you read the forum you&#8217;ll see that we started with on the fly compilation with Reflection and have since moved on to offline compilation in the editor. The syntax editor is part of SharpDevelop. Its a pain in the ass to work with, to be honest.</p>
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		<title>By: phil</title>
		<link>http://www.messy-mind.net/2009/aziel/comment-page-1/#comment-12972</link>
		<dc:creator>phil</dc:creator>
		<pubDate>Wed, 02 Dec 2009 18:42:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.messy-mind.net/?p=471#comment-12972</guid>
		<description>Very nice project, I&#039;m currently experimenting with C# + XNA too, integrated farseer physics and karvonite for saving loading ability. What I wonder is how you integrate the C# scripting into the game, do you use a costum compiler and load the assembly then? And where did you get that fancy syntax-editor? =)</description>
		<content:encoded><![CDATA[<p>Very nice project, I&#8217;m currently experimenting with C# + XNA too, integrated farseer physics and karvonite for saving loading ability. What I wonder is how you integrate the C# scripting into the game, do you use a costum compiler and load the assembly then? And where did you get that fancy syntax-editor? =)</p>
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		<title>By: Rowboat Synclaire</title>
		<link>http://www.messy-mind.net/2009/aziel/comment-page-1/#comment-12935</link>
		<dc:creator>Rowboat Synclaire</dc:creator>
		<pubDate>Thu, 19 Nov 2009 19:10:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.messy-mind.net/?p=471#comment-12935</guid>
		<description>this is amazing! it&#039;s such a good idea, and it so far looks great!

-R</description>
		<content:encoded><![CDATA[<p>this is amazing! it&#8217;s such a good idea, and it so far looks great!</p>
<p>-R</p>
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		<title>By: Keiferr</title>
		<link>http://www.messy-mind.net/2009/aziel/comment-page-1/#comment-12926</link>
		<dc:creator>Keiferr</dc:creator>
		<pubDate>Tue, 17 Nov 2009 21:28:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.messy-mind.net/?p=471#comment-12926</guid>
		<description>I love the idea of this. Jumping from gml to C# is generally too intimidating for most. This may help those along, including myself.</description>
		<content:encoded><![CDATA[<p>I love the idea of this. Jumping from gml to C# is generally too intimidating for most. This may help those along, including myself.</p>
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