Wild-Tiger’s contribution
Filed under: Wild-Tiger's
Hello, ladies and gentlemen. I am Wild-Tiger, the currently unknown other half to this website. I will, as soon as it is deemed humanly possible for me (due to a current rush of university work) write tutorials and games for the XNA section of this website. Currently my thoughts were in the vicinity of a video tutorial based on a step-by-step process through an XNA game of something akin to space invaders. And this won’t be some how-to C# video – considering those have been done before.
What are people’s thoughts on this? I figure to cover such topics as:
So at the end of this little project, I should have maybe 8-9 videos and a finished arcade game.
Comments, suggestions, ranting – anything is welcome.







October 11th, 2007 at 9:32 am
I don’t use XNA or C# myself, but some UML and basic design tutorials could really help me.
October 11th, 2007 at 10:36 am
The UML designing software is specifically created for C#… however, I can try and keep it broad enough to cover many languages. I’m sure it won’t be difficult.
Perhaps it’ll be wiser to cut that from my video tutorials and instead opt for a text based step-by-step process on this website in the style of GG’s python tutorial.
October 11th, 2007 at 3:42 pm
I use C and C++, so I should be able to read the C# easy ’nuff. Can’t be that much different from C++, can it?
To be honest, I’ve never been a big fan of video tutorials. I think plenty of well-formatted text and the odd screen-shot will work well enough.
October 11th, 2007 at 7:09 pm
I think a mix of video and text is best. If its video alone, I have nothing to take snipetts out of for future notice. If it’s text alone, there’s a lot of room for ambiguity if the tutorial isn’t written perfectly. I’ve run in to problems with that a few times before where the text forgot to mention something small which is absolutely vital. In video tutorials that can’t happen.