Wild-Tiger’s contribution

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Hello, ladies and gentlemen. I am Wild-Tiger, the currently unknown other half to this website. I will, as soon as it is deemed humanly possible for me (due to a current rush of university work) write tutorials and games for the XNA section of this website. Currently my thoughts were in the vicinity of a video tutorial based on a step-by-step process through an XNA game of something akin to space invaders. And this won’t be some how-to C# video – considering those have been done before.

What are people’s thoughts on this? I figure to cover such topics as:

  • Meaningful design and analysis before the producing stage – and why it’s a good idea to do this.
  • Figuring out the basis of how and -why- I want to do it this way.
  • Showing briefly the use of a UML and how it can used to design a program
  • A slow step by step building classes from my design: using implementations like interfaces and abstract classes – proper re-useability. Etc.
  • Building the game from the ground up in a way that will make sense to the viewer.
  • And later, adding cool effects and things so it’s not just some boring tutorial video with nothing pretty made at the end (I’m sure GearGOD can help me with this.)
  • So at the end of this little project, I should have maybe 8-9 videos and a finished arcade game.

    Comments, suggestions, ranting – anything is welcome.

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    Permalink Comments (4) Wild-Tiger Oct 11, 2007

    4 Responses to “Wild-Tiger’s contribution”

    1. DaveDave Says:

      I don’t use XNA or C# myself, but some UML and basic design tutorials could really help me.

    2.  Wild-Tiger Says:

      The UML designing software is specifically created for C#… however, I can try and keep it broad enough to cover many languages. I’m sure it won’t be difficult.

      Perhaps it’ll be wiser to cut that from my video tutorials and instead opt for a text based step-by-step process on this website in the style of GG’s python tutorial.

    3. DaveDave Says:

      I use C and C++, so I should be able to read the C# easy ’nuff. Can’t be that much different from C++, can it?

      To be honest, I’ve never been a big fan of video tutorials. I think plenty of well-formatted text and the odd screen-shot will work well enough.

    4.  GearGOD Says:

      I think a mix of video and text is best. If its video alone, I have nothing to take snipetts out of for future notice. If it’s text alone, there’s a lot of room for ambiguity if the tutorial isn’t written perfectly. I’ve run in to problems with that a few times before where the text forgot to mention something small which is absolutely vital. In video tutorials that can’t happen.


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