Shockwave
Filed under: Game Maker
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This is a little distorting shockwave effect. You might remember it from my very impressive Kill Catalyst screenshots on 64digits. It’s not quite so impressive in the demo, but if tweaked a bit and used right, will be awesome.
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Tags: effects, eyecandy, tutorials







August 26th, 2008 at 10:26 am
Nice effects but what exactly does VRAM do, it doesent show video ram because I have 1GB and it said 0!
March 15th, 2009 at 11:08 pm
VRAM is updated why space is pressed. BTW, Very nice example
April 25th, 2009 at 3:38 pm
Great effect! I tried it out in my game, and it looked very pretty, but I had a small problem. It will distort a different part of the screen on the surface, rather than the view (320×240 view in a 640×640 room). Try it out and I think you’ll understand what I mean. I tried to fix it, but I couldn’t figure out how! Do you think you could do that?
April 28th, 2009 at 4:22 am
Time: modify the part that draws to surface so it accounts for the view. And make sure the surface is the same size as the view.
April 28th, 2009 at 9:16 pm
Alright, I tried to work it out, but I was still having difficulties. Because the surface is used as a texture, I can’t just resize it to fit the view, because it won’t actually change how it is drawn. I tried to change how the surface is drawn, but I kept just making it worse. Oh well, I’ve managed a similar (yet worse) effect that will do fine. Thanks anyway, and I learned quite a bit from looking at this!