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	<title>Comments on: Realtime Dynamic Light</title>
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	<link>http://www.messy-mind.net/2007/realtime-dynamic-light/</link>
	<description>Welcome to the tangle in my head.</description>
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		<title>By: gh0st</title>
		<link>http://www.messy-mind.net/2007/realtime-dynamic-light/comment-page-1/#comment-14852</link>
		<dc:creator>gh0st</dc:creator>
		<pubDate>Wed, 29 Dec 2010 22:26:44 +0000</pubDate>
		<guid isPermaLink="false">http://gear.64digits.com/blog/game-maker/realtime-dynamic-light/#comment-14852</guid>
		<description>Thanks it worked fine years ago and ... until GM8.

You have to manually 3 script for compiling under GM8 (light_ini,light_updateBuffer and fow_updateBuffer)

Delete 2 arguments in three wrong lines like lightBuffer = sprite_create_from_screen(0,0,16,15,0,0,1,1,0,0) to something like sprite_create_from_screen(0,0,16,15,0,1,0,0) or better (?) sprite_create_from_screen(0,0,16,15,1,1,0,0)

sprite_create_from_screen(x, y, w, h, precise, transparent, smooth, preload, xorig, yorig) to sprite_create_from_screen(x, y, w, h, removeback,smooth,xorig, yorig)

It looks  like they removed the &#039;Preload&#039; option, as it&#039;s now always true.</description>
		<content:encoded><![CDATA[<p>Thanks it worked fine years ago and &#8230; until GM8.</p>
<p>You have to manually 3 script for compiling under GM8 (light_ini,light_updateBuffer and fow_updateBuffer)</p>
<p>Delete 2 arguments in three wrong lines like lightBuffer = sprite_create_from_screen(0,0,16,15,0,0,1,1,0,0) to something like sprite_create_from_screen(0,0,16,15,0,1,0,0) or better (?) sprite_create_from_screen(0,0,16,15,1,1,0,0)</p>
<p>sprite_create_from_screen(x, y, w, h, precise, transparent, smooth, preload, xorig, yorig) to sprite_create_from_screen(x, y, w, h, removeback,smooth,xorig, yorig)</p>
<p>It looks  like they removed the &#8216;Preload&#8217; option, as it&#8217;s now always true.</p>
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		<title>By: KO</title>
		<link>http://www.messy-mind.net/2007/realtime-dynamic-light/comment-page-1/#comment-702</link>
		<dc:creator>KO</dc:creator>
		<pubDate>Sun, 12 Oct 2008 11:08:59 +0000</pubDate>
		<guid isPermaLink="false">http://gear.64digits.com/blog/game-maker/realtime-dynamic-light/#comment-702</guid>
		<description>Why not modern use?
Can anyone turn this sample into 3D? Then it would be the most advanced Lightning sample of GM.</description>
		<content:encoded><![CDATA[<p>Why not modern use?<br />
Can anyone turn this sample into 3D? Then it would be the most advanced Lightning sample of GM.</p>
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	<item>
		<title>By: Mark</title>
		<link>http://www.messy-mind.net/2007/realtime-dynamic-light/comment-page-1/#comment-89</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Thu, 15 Nov 2007 01:13:31 +0000</pubDate>
		<guid isPermaLink="false">http://gear.64digits.com/blog/game-maker/realtime-dynamic-light/#comment-89</guid>
		<description>Cool, not much of a modern use for it, but it certainly looks like it would get the job done.</description>
		<content:encoded><![CDATA[<p>Cool, not much of a modern use for it, but it certainly looks like it would get the job done.</p>
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