Realtime Dynamic Light

Filed under: Game Maker


This is a little bit of history, the very first lighting system for game maker. Prior it was thought impossible to achieve. It works quite different from its modern cousins because surfaces didn’t exist back in the day. It’s obviously not for actual use, I thought thought it would be nice a post a page in GM history. Although several people have emailed me about it, one even intending to use it. I’m not sure why, but here you go.

While the thing itself is outdated, it still shows some good things to learn from like drawing smooth outlines around sprites and some uses for luminance scan, which you’ll find in every modern lighting engine.

Realtime Dynamic Light

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Permalink Comments (2) GearGOD Oct 6, 2007

2 Responses to “Realtime Dynamic Light”

  1. MarkMark Says:

    Cool, not much of a modern use for it, but it certainly looks like it would get the job done.

  2. KOKO Says:

    Why not modern use?
    Can anyone turn this sample into 3D? Then it would be the most advanced Lightning sample of GM.


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