3d model converter/loader

Filed under: Game Maker


I wrote this ages ago and it didn’t receive much publicity but unless things changed, it’s the most powerful tool you have to get high end models into GM. Not feature-rich, but powerful. This will overcome vertex count limitations. And this will work on models which have more than one surface , and it will automatically convert textures to .bmp (although since gm7 this might not even be needed anymore). It loads 3ds, x, and b3d formats.

Oh also, now that gm has a function to save and load models, you can overcome the long load times by having a gm script import an .i3d mesh and save it as a gm mesh, and from then on only load that one.

One bug I noticed is that due to the way it handles loading, you can’t keep it too ‘deep’ on your harddrive. The path where the model sits must be short. Like c:\temp\rah\model.ble worked for me and c:\gdev\gm\stuff\temp\model.ble failed.

Model Loader

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Permalink Comments (6) GearGOD Oct 2, 2007

6 Responses to “3d model converter/loader”

  1. qjepndi agwdrqjepndi agwdr Says:

    xowy ojtqsa voizmwrj cirmunehl glhsoejtv mvlnoec anwbhd

  2. KonstantineKonstantine Says:

    The converter doesn’t work with non-textured 3ds models. After throwing many errors, the model is displayed all white (without model colors). Can you please fix this?

  3. RalphRalph Says:

    what the hell is this?

  4. game & watch .jrgame & watch .jr Says:

    Thanks very mush for this loader .
    but the i3d cannot be animated like the b3d models

  5. asfsfasfsf Says:

    .3ds does not work sometimes :O

  6. BlueBlue Says:

    Now what does it load? 3ds? x? b3d? i3d?


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